#ifndef TEXTUREMANAGER_H
#define TEXTUREMANAGER_H

#include <string>
#include <list>
#include <GL/glut.h>
#include "texture.h"

class TextureManager {
	public:
		int m_id;
		float m_x, m_y;
		std::list <Texture*> m_textureList;

		TextureManager();
		~TextureManager();
		
		Texture* getTexture(std::string filename);
};

#endif
